> For the complete documentation index, see [llms.txt](https://gamebyts.gitbook.io/gamebyts/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gamebyts.gitbook.io/gamebyts/deep-dive/earning-module/power-system.md).

# Power System

Power is required to earn tokens and Loot Crate during gameplay. Each 1 Power represents 10 minutes of active session time.

Power regeneration begins only after acquiring an NFT Computer. To start a session, users select a Computer and press Start.

It is important to ensure you have Power before beginning a session, as no tokens or Loot Crate are earned when Power is at zero.

Power regenerates at a rate of 25% every 6 hours, until it reaches the user’s Power Cap.

The maximum Power a user can hold increases by owning additional Computers. The detailed calculation is outlined in the Power Cap section.

| <p>Computer<br>No.</p> | Power | Activity time (min) |
| ---------------------- | ----- | ------------------- |
| 1                      | 2     | 20                  |
| 3                      | 4     | 40                  |
| 9                      | 9     | 90                  |
| 15                     | 12    | 120                 |
| 30                     | 20    | 200                 |

<br>

Bonus Power (cumulative) for Higher Quality Computers:

* Rare Computer: +1 Power
* Epic Computer: +2 Power
* Legendary Computer: +3 Power

EXAMPLE 1:

1 Rare Computer + 1 Common Computer = 3 Total Power (2 Base Power + 1 Bonus)

EXAMPLE 2:

2 Epic Computer + 1 Common Computer = 8 Total Power (4 Base Power + 4 Bonus)

Marketplace Listings and Transfers:

Listing a Computer on the Marketplace results in the loss of Power and Power Cap corresponding to that Digital Computer.

Transferring a Computer between accounts triggers a Cooldown period during which the Digital Computer cannot be used.

<br>


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