> For the complete documentation index, see [llms.txt](https://gamebyts.gitbook.io/gamebyts/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gamebyts.gitbook.io/gamebyts/deep-dive/earning-module/loot-crate-system.md).

# Loot Crate System

Loot Crate are randomly awarded during gaming sessions and can contain BYT and Boosts (Levels 1–4). Each user has four Loot Crate slots available.

There are 10 Loot Crate qualities, and the opening countdown begins automatically once a crate is received.

Opening a Loot Crate requires a small BYT fee (Base Cost), which increases with the crate’s quality.

Loot Crate drops are influenced by the following factors:<br>

<div align="left"><figure><img src="/files/Ha3fXCfPsLCLLgtxi0RV" alt=""><figcaption></figcaption></figure></div>

* PCL: Player Computer Luck
* PCLC: Player Computer Luck Coefficient (Boost/Socket)

<div align="left"><figure><img src="/files/NjCVJD7U2ag6g5u4wfm6" alt=""><figcaption></figcaption></figure></div>

\
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In essence, the quality of a Loot Crate is influenced by two key factors: the amount of Power used during a single session and the Computer’s Luck Attribute.

#### Slots and Drop Rate<br>

Each user has access to four Loot Crate slots. A new Loot Crate cannot be received unless at least one slot is free.

It’s important to note that Loot Crate drops are not guaranteed and are subject to chance based on in-session activity and attributes.

Additionally, listing a Computer on the marketplace, which may result in Power loss, does NOT lead to the removal or burning of any existing Loot Crate


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